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Mesh Partition Transformer producing and attaching a far field mesh for each transformer unit present in the execution context. Should be placed relatively early in the pipeline to avoid being executed after a subsection transformer.
| Name | FFarFieldTransformer |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionFarFieldTransformer.h |
| Include Path | #include "MeshPartitionFarFieldTransformer.h" |
Syntax
USTRUCT (MinimalAPI)
struct FFarFieldTransformer : public UE::MeshPartition::FTransformer
Inheritance Hierarchy
- FTransformer → FFarFieldTransformer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFarFieldTransformer() |
MeshPartitionFarFieldTransformer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FarFieldMeshEdgeLength | float | MeshPartitionFarFieldTransformer.h |
|
Functions
Public
Public Virtual
Overridden from FTransformer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Execute
(
MeshPartition::FTransformerContext& InTransformerContext |
MeshPartitionFarFieldTransformer.h | ||
virtual void GatherDependencies
(
MeshPartition::IDependencyInterface& InDependencies |
MeshPartitionFarFieldTransformer.h |