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Mesh Partition Transformer binding the provided RVT to the sections present in the context. Will only apply the transformation once per section.
| Name | FRVTTransformer |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionRVTTransformer.h |
| Include Path | #include "MeshPartitionRVTTransformer.h" |
Syntax
USTRUCT (MinimalAPI)
struct FRVTTransformer : public UE::MeshPartition::FTransformer
Inheritance Hierarchy
- FTransformer → FRVTTransformer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RuntimeVirtualTextures | TArray< TObjectPtr< URuntimeVirtualTexture > > | MeshPartitionRVTTransformer.h |
|