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An Environment Query is made up of many different pieces. You must call an Environment Query from a Behavior Tree, and then the actual Environment Query will use its Generator, reference its Contexts, and use its Tests to give the Behavior Tree the highest weighted result.
| Node Type | Description |
|---|---|
| Generator | Produces the locations or Actors, referred to as Items, that will be tested and weighted. |
| Contexts | Provides a frame of reference for the various Tests and Generators. |
| Tests | Establishes how the Environment Query decides which Item from the Generator is the best option. |
Please refer to the links below for additional information on each subject.