Datasmith is a collection of tools and plugins that bring entire pre-constructed scenes and complex assets created in a variety of industry-standard design applications into Unreal Engine.
The following pages will help you understand how Datasmith works, what kind of results it produces in Unreal, and how to use it to start crafting real-time visualizations around your design content.
Getting Started
Guides
Software and File Type Interop Guides
3ds Max
The Datasmith 3ds Max Exporter plugin brings content from Autodesk 3ds Max into the Unreal Editor.
Archicad
How to import Datasmith scenes from Graphisoft Archicad into Unreal Engine.
Cinema 4D
Describes special considerations that apply only when you use Datasmith to bring scenes from Maxon Cinema 4D into the Unreal Editor.
Deltagen and VRED
Describes special considerations that apply when you use Datasmith to import scenes from 3DExcite Deltagen or Autodesk VRED.
Navisworks
Describes special considerations that apply only when you use Datasmith to bring scenes from Autodesk Navisworks into the Unreal Editor.
Revit
Describes special considerations that apply only when you use Datasmith to bring scenes from Autodesk Revit into the Unreal Editor.
Rhino
Describes special considerations that apply when you use Datasmith to import scenes from McNeel Rhinoceros 3D.
SketchUp Pro
Describes special considerations that apply only when you use Datasmith to bring scenes from Trimble SketchUp Pro into the Unreal Editor.
Solidworks
Describes how to install the Datasmith Solidworks Exporter plugin, how to get Solidworks content into Unreal Engine, and how Datasmith coverts Solidworks content.
CAD File Formats
Describes special considerations that apply when you use Datasmith to import content from CAD file formats.
IFC Files
Describes special considerations that apply only when you use Datasmith to bring scenes from IFC files into the Unreal Editor.