unreal.XRHMDData¶
- class unreal.XRHMDData(valid=False, device_name='None', application_instance_id=[], tracking_status=TrackingStatus.NOT_TRACKED, position=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0, 0.0])¶
Bases:
unreal.StructBaseC++ Source:
Module: HeadMountedDisplay
File: HeadMountedDisplayTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
application_instance_id(Guid): [Read-Write] Application Instance IDdevice_name(Name): [Read-Write] Device Nameposition(Vector): [Read-Write] Positionrotation(Quat): [Read-Write] Rotationtracking_status(TrackingStatus): [Read-Write] Tracking Statusvalid(bool): [Read-Write] Valid
- property tracking_status¶
[Read-Only] Tracking Status
- Type