unreal.StructBase¶
- class unreal.StructBase(*args, **kwargs)¶
Bases:
unreal._WrapperBaseType for all Unreal exposed struct instances
- __copy__() struct -- copy this Unreal struct¶
- assign(object) None -- assign the value of this Unreal struct to value of the given object¶
- classmethod cast(object) struct -- cast the given object to this Unreal struct type¶
- copy() struct -- copy this Unreal struct¶
- get_editor_property(name) object -- get the value of any property visible to the editor¶
- set_editor_properties(property_info) None -- set the value of any properties visible to the editor (from a name->value dict), ensuring that the pre/post change notifications are called¶
- set_editor_property(name, value, notify_mode=PropertyAccessChangeNotifyMode.DEFAULT) None -- set the value of any property visible to the editor, ensuring that the pre/post change notifications are called¶
- classmethod static_struct() Struct -- get the Unreal struct of this type¶
- to_tuple() tuple -- break this Unreal struct into a tuple of its properties¶