unreal.XRGestureConfig¶
- class unreal.XRGestureConfig(tap=False, hold=False, axis_gesture=SpatialInputGestureAxis.NONE, navigation_axis_x=True, navigation_axis_y=True, navigation_axis_z=True)¶
Bases:
unreal.StructBaseXRGesture Config
C++ Source:
Module: HeadMountedDisplay
File: XRGestureConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_gesture(SpatialInputGestureAxis): [Read-Write] Axis Gesturehold(bool): [Read-Write] Holdnavigation_axis_x(bool): [Read-Write] Navigation Axis Xnavigation_axis_y(bool): [Read-Write] Navigation Axis Ynavigation_axis_z(bool): [Read-Write] Navigation Axis Ztap(bool): [Read-Write] Tap
- property axis_gesture¶
[Read-Write] Axis Gesture
- Type
[Read-Write] Navigation Axis X
- Type
(bool)
[Read-Write] Navigation Axis Y
- Type
(bool)
[Read-Write] Navigation Axis Z
- Type
(bool)