unreal.Name¶
- class unreal.Name(*args, **kwargs)¶
Bases:
unreal._WrapperBaseType for all Unreal exposed name instances
- classmethod cast(object) Name -- cast the given object to this Unreal name type¶
- is_none() bool -- is this Unreal name set to NAME_None?¶
- is_valid() bool -- is this Unreal name valid?¶