unreal.RigVMGraphVariableDescription¶
- class unreal.RigVMGraphVariableDescription(name='None', cpp_type='', cpp_type_object=None, default_value='')¶
Bases:
unreal.StructBaseThe variable description is used to convey information about unique variables within a Graph. Multiple Variable Nodes can share the same variable description.
C++ Source:
Module: RigVMDeveloper
File: RigVMVariableDescription.h
Editor Properties: (see get_editor_property/set_editor_property)
cpp_type(str): [Read-Write] CPPType: The C++ data type of the variablecpp_type_object(Object): [Read-Write] CPPType Object: The Struct of the C++ data type of the variable (or nullptr)default_value(str): [Read-Write] Default Value: The default value of the variablename(Name): [Read-Write] Name: The name of the variable