unreal.RigVMGraphParameterDescription¶
- class unreal.RigVMGraphParameterDescription(name='None', is_input=False, cpp_type='', cpp_type_object=None, default_value='')¶
Bases:
unreal.StructBaseThe parameter description is used to convey information about unique parameters within a Graph. Multiple Parameter Nodes can share the same parameter description.
C++ Source:
Module: RigVMDeveloper
File: RigVMParameterNode.h
Editor Properties: (see get_editor_property/set_editor_property)
cpp_type(str): [Read-Write] CPPType: The C++ data type of the parametercpp_type_object(Object): [Read-Write] CPPType Object: The Struct of the C++ data type of the parameter (or nullptr)default_value(str): [Read-Write] Default Value: The default value of the parameteris_input(bool): [Read-Write] Is Input: True if the parameter is an inputname(Name): [Read-Write] Name: The name of the parameter