unreal.RigVMFunction_VisualLogWireframeOptional

class unreal.RigVMFunction_VisualLogWireframeOptional(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, text: str = '', category: Name = 'None', object_color: LinearColor = Ellipsis, wireframe: bool = False)

Bases: RigVMFunction_VisualLogObject

Base RigVMFunction for visual logging of objects that can be wirefame

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_VisualLog.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category (Name): [Read-Write] The category of the logged text

  • debug_draw_settings (RigVMDebugDrawSettings): [Read-Write]

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes together

  • object_color (LinearColor): [Read-Write] The color of the logged object

  • text (str): [Read-Write] The text to log

  • wireframe (bool): [Read-Write] Whether to display as wireframe

property wireframe: bool

[Read-Write] Whether to display as wireframe

Type:

(bool)