unreal.RigVMFunction_VisualLogObject

class unreal.RigVMFunction_VisualLogObject(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, text: str = '', category: Name = 'None', object_color: LinearColor = Ellipsis)

Bases: RigVMFunction_VisualLogBase

Base RigVMFunction for visual logging of objects

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_VisualLog.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category (Name): [Read-Write] The category of the logged text

  • debug_draw_settings (RigVMDebugDrawSettings): [Read-Write]

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes together

  • object_color (LinearColor): [Read-Write] The color of the logged object

  • text (str): [Read-Write] The text to log

property object_color: LinearColor

[Read-Write] The color of the logged object

Type:

(LinearColor)