unreal.RigVMFunction_VisualLogText¶
- class unreal.RigVMFunction_VisualLogText(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, text: str = '', category: Name = 'None')¶
Bases:
RigVMFunction_VisualLogBaseLogs simple text string with Visual Logger - recording for Visual Logs has to be enabled to record this data
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_VisualLog.h
Editor Properties: (see get_editor_property/set_editor_property)
category(Name): [Read-Write] The category of the logged textdebug_draw_settings(RigVMDebugDrawSettings): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes togethertext(str): [Read-Write] The text to log