unreal.RigVMFunction_VisualLogCapsule¶
- class unreal.RigVMFunction_VisualLogCapsule(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, text: str = '', category: Name = 'None', object_color: LinearColor = Ellipsis, wireframe: bool = False, base: Vector = Ellipsis, half_height: float = 0.0, radius: float = 0.0, rotation: Quat = Ellipsis)¶
Bases:
RigVMFunction_VisualLogWireframeOptionalLogs capsule shape - recording for Visual Logs has to be enabled to record this data
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_VisualLog.h
Editor Properties: (see get_editor_property/set_editor_property)
base(Vector): [Read-Write] The base or origin of the capsulecategory(Name): [Read-Write] The category of the logged textdebug_draw_settings(RigVMDebugDrawSettings): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes togetherhalf_height(float): [Read-Write] Half the height of the capsuleobject_color(LinearColor): [Read-Write] The color of the logged objectradius(float): [Read-Write] The radius of the capsulerotation(Quat): [Read-Write] The orientation of the capsuletext(str): [Read-Write] The text to logwireframe(bool): [Read-Write] Whether to display as wireframe