unreal.RigVMFunction_VisualLogArrow

class unreal.RigVMFunction_VisualLogArrow(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, text: str = '', category: Name = 'None', object_color: LinearColor = Ellipsis, segment_start: Vector = Ellipsis, segment_end: Vector = Ellipsis, arrow_head_size: float = 0.0)

Bases: RigVMFunction_VisualLogObject

Logs arrow - recording for Visual Logs has to be enabled to record this data

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_VisualLog.h

Editor Properties: (see get_editor_property/set_editor_property)

  • arrow_head_size (float): [Read-Write] The size of the arrow head

  • category (Name): [Read-Write] The category of the logged text

  • debug_draw_settings (RigVMDebugDrawSettings): [Read-Write]

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes together

  • object_color (LinearColor): [Read-Write] The color of the logged object

  • segment_end (Vector): [Read-Write] The end of the arrow

  • segment_start (Vector): [Read-Write] The start of the arrow

  • text (str): [Read-Write] The text to log

property arrow_head_size: float

[Read-Write] The size of the arrow head

Type:

(float)

property segment_end: Vector

[Read-Write] The end of the arrow

Type:

(Vector)

property segment_start: Vector

[Read-Write] The start of the arrow

Type:

(Vector)