unreal.RigUnit_SetPhysicsSolverSimulationSpaceSettings

class unreal.RigUnit_SetPhysicsSolverSimulationSpaceSettings(execute_pin: RigVMExecutePin = [], physics_solver_component_key: RigComponentKey = Ellipsis, simulation_space_settings: RigPhysicsSimulationSpaceSettings = [])

Bases: RigUnit_PhysicsBaseMutable

Sets all the simulation space settings on the solver

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together

  • physics_solver_component_key (RigComponentKey): [Read-Write] The physics solver

  • simulation_space_settings (RigPhysicsSimulationSpaceSettings): [Read-Write] The new simulation space settings

property physics_solver_component_key: RigComponentKey

[Read-Write] The physics solver

Type:

(RigComponentKey)

property simulation_space_settings: RigPhysicsSimulationSpaceSettings

[Read-Write] The new simulation space settings

Type:

(RigPhysicsSimulationSpaceSettings)