unreal.RigUnit_SetMultiControlRotator¶
- class unreal.RigUnit_SetMultiControlRotator(execute_pin: RigVMExecutePin = [], entries: None = [], weight: float = 0.0)¶
Bases:
RigUnitMutableSetMultiControlRotator is used to perform a change in the hierarchy by setting multiple controls’ rotator value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
entries(Array[RigUnit_SetMultiControlRotator_Entry]): [Read-Write] The array of control-rotator pairs to be processedexecute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherweight(float): [Read-Write] The weight of the change - how much the change should be applied