unreal.RigUnit_SetMultiControlInteger_Entry¶
- class unreal.RigUnit_SetMultiControlInteger_Entry(control: Name = 'None', integer_value: int = 0)¶
Bases:
StructBaseRig Unit Set Multi Control Integer Entry
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to set the transform for.integer_value(int32): [Read-Write] The transform value to set for the given Control.