unreal.RigUnit_SetIntAnimationChannelFromItem

class unreal.RigUnit_SetIntAnimationChannelFromItem(item: RigElementKey = Ellipsis, initial: bool = False, execute_pin: RigVMExecutePin = [], value: int = 0)

Bases: RigUnit_SetAnimationChannelBaseFromItem

Set Int Channel is used to set a control’s animation channel value

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ControlChannelFromItem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write]

  • initial (bool): [Read-Write] If set to true the initial value will be returned

  • item (RigElementKey): [Read-Write] The item representing the channel

  • value (int32): [Read-Write] The new value of the animation channel

property value: int

[Read-Write] The new value of the animation channel

Type:

(int32)