unreal.RigUnit_SetAnimationChannelBaseFromItem¶
- class unreal.RigUnit_SetAnimationChannelBaseFromItem(item: RigElementKey = Ellipsis, initial: bool = False, execute_pin: RigVMExecutePin = [])¶
Bases:
RigUnit_GetAnimationChannelFromItemBaseSet Animation Channel is used to change a control’s animation channel value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ControlChannelFromItem.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write]initial(bool): [Read-Write] If set to true the initial value will be returneditem(RigElementKey): [Read-Write] The item representing the channel
- property execute_pin: RigVMExecutePin¶
[Read-Write]
- Type: