unreal.RigUnit_SetControlDrivenList¶
- class unreal.RigUnit_SetControlDrivenList(execute_pin: RigVMExecutePin = [], control: Name = 'None', driven: None = [])¶
Bases:
RigUnitMutableSetControlDrivenList is used to change the list of affected controls of an indirect control
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlDrivenList.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to set the list fordriven(Array[RigElementKey]): [Read-Write] The list of affected controlsexecute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together