unreal.RigUnit_SetControlBool¶
- class unreal.RigUnit_SetControlBool(execute_pin: RigVMExecutePin = [], control: Name = 'None', bool_value: bool = False)¶
Bases:
RigUnitMutableSetControlBool is used to perform a change in the hierarchy by setting a single control’s bool value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
bool_value(bool): [Read-Write] The bool value to set for the given Control.control(Name): [Read-Write] The name of the Control to set the bool for.execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together