unreal.RigUnit_SetChannelHosts

class unreal.RigUnit_SetChannelHosts(execute_pin: RigVMExecutePin = [], channel: RigElementKey = Ellipsis, hosts: None = [])

Bases: RigUnit_DynamicHierarchyBaseMutable

Allows an animation channel to be hosted by multiple controls

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (RigElementKey): [Read-Write] * The channel to receive more hosts

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together

  • hosts (Array[RigElementKey]): [Read-Write] * The hosts to add to the channel

property channel: RigElementKey

[Read-Write] * The channel to receive more hosts

Type:

(RigElementKey)

property hosts: None

[Read-Write] * The hosts to add to the channel

Type:

(Array[RigElementKey])