unreal.RigUnit_SetChannelHosts¶
- class unreal.RigUnit_SetChannelHosts(execute_pin: RigVMExecutePin = [], channel: RigElementKey = Ellipsis, hosts: None = [])¶
Bases:
RigUnit_DynamicHierarchyBaseMutableAllows an animation channel to be hosted by multiple controls
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
channel(RigElementKey): [Read-Write] * The channel to receive more hostsexecute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherhosts(Array[RigElementKey]): [Read-Write] * The hosts to add to the channel
- property channel: RigElementKey¶
[Read-Write] * The channel to receive more hosts
- Type: