unreal.RigUnit_Locomotor

class unreal.RigUnit_Locomotor(execute_pin: RigVMExecutePin = [], feet_transforms: None = [], root_control: Name = 'None', movement: MovementSettings = Ellipsis, foot_sets: None = [], stepping: StepSettings = Ellipsis, pelvis: PelvisSettings = Ellipsis, debug: LocomotorDebugSettings = Ellipsis)

Bases: RigUnit_HighlevelBaseMutable

Rig Unit Locomotor

C++ Source:

  • Plugin: Locomotor

  • Module: Locomotor

  • File: RigUnit_Locomotor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug (LocomotorDebugSettings): [Read-Write] adjust debug drawing.

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together

  • feet_transforms (Array[Transform]): [Read-Write] list of limbs to walk on.

  • foot_sets (Array[FootSet]): [Read-Only] the set of feet belonging to the creature

  • movement (MovementSettings): [Read-Write] the movement settings

  • pelvis (PelvisSettings): [Read-Write] the Pelvis or Hip bone to move with the feet

  • root_control (Name): [Read-Write] the target location and rotation, in world space the locomotor will generate steps to pull the character towards this location footsteps will be oriented match the root goal’s final orientation

  • stepping (StepSettings): [Read-Write] the global step settings

property debug: LocomotorDebugSettings

[Read-Write] adjust debug drawing.

Type:

(LocomotorDebugSettings)

property feet_transforms: None

[Read-Only] list of limbs to walk on.

Type:

(Array[Transform])

property foot_sets: None

[Read-Only] the set of feet belonging to the creature

Type:

(Array[FootSet])

property movement: MovementSettings

[Read-Write] the movement settings

Type:

(MovementSettings)

property pelvis: PelvisSettings

[Read-Write] the Pelvis or Hip bone to move with the feet

Type:

(PelvisSettings)

property root_control: Name

[Read-Write] the target location and rotation, in world space the locomotor will generate steps to pull the character towards this location footsteps will be oriented match the root goal’s final orientation

Type:

(Name)

property stepping: StepSettings

[Read-Write] the global step settings

Type:

(StepSettings)