unreal.LocomotorDebugSettings

class unreal.LocomotorDebugSettings(draw_debug: bool = False, draw_body: bool = False, draw_phase_circle: bool = False, draw_current_feet: bool = False, draw_current_feet_flat: bool = False, draw_current_feet_target: bool = False, draw_prev_feet_target: bool = False, draw_final_feet_target: bool = False, draw_feet_collision: bool = False, scale: float = 0.0, thickness: float = 0.0)

Bases: StructBase

Locomotor Debug Settings

C++ Source:

  • Plugin: Locomotor

  • Module: Locomotor

  • File: RigUnit_Locomotor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • draw_body (bool): [Read-Write]

  • draw_current_feet (bool): [Read-Write]

  • draw_current_feet_flat (bool): [Read-Write]

  • draw_current_feet_target (bool): [Read-Write]

  • draw_debug (bool): [Read-Write]

  • draw_feet_collision (bool): [Read-Write]

  • draw_final_feet_target (bool): [Read-Write]

  • draw_phase_circle (bool): [Read-Write]

  • draw_prev_feet_target (bool): [Read-Write]

  • scale (float): [Read-Write]

  • thickness (float): [Read-Write]

property draw_body: bool

[Read-Write]

Type:

(bool)

property draw_current_feet: bool

[Read-Write]

Type:

(bool)

property draw_current_feet_flat: bool

[Read-Write]

Type:

(bool)

property draw_current_feet_target: bool

[Read-Write]

Type:

(bool)

property draw_debug: bool

[Read-Write]

Type:

(bool)

property draw_feet_collision: bool

[Read-Write]

Type:

(bool)

property draw_final_feet_target: bool

[Read-Write]

Type:

(bool)

property draw_phase_circle: bool

[Read-Write]

Type:

(bool)

property draw_prev_feet_target: bool

[Read-Write]

Type:

(bool)

property scale: float

[Read-Write]

Type:

(float)

property thickness: float

[Read-Write]

Type:

(float)