unreal.RigUnit_LiveLinkGetTransformByName¶
- class unreal.RigUnit_LiveLinkGetTransformByName(subject_frame: SubjectFrameHandle = [], transform_name: Name = 'None', space: RigVMTransformSpace = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
RigUnit_LiveLinkBaseGet the transform value with supplied subject frame
C++ Source:
Plugin: LiveLinkControlRig
Module: LiveLinkControlRig
File: LiveLinkRigUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
space(RigVMTransformSpace): [Read-Write]subject_frame(SubjectFrameHandle): [Read-Write]transform(Transform): [Read-Write]transform_name(Name): [Read-Write]
- property space: RigVMTransformSpace¶
[Read-Write]
- Type:
- property subject_frame: SubjectFrameHandle¶
[Read-Write]
- Type: