unreal.RigUnit_HierarchyUpdateControlTarget¶
- class unreal.RigUnit_HierarchyUpdateControlTarget(execute_pin: RigVMExecutePin = [], physics_control_component_key: RigComponentKey = Ellipsis, target_position: Vector = Ellipsis, target_orientation: Rotator = Ellipsis, delta_time: float = 0.0)¶
Bases:
RigUnit_PhysicsBaseMutableSets the target for a physics control and updates the target velocities based on the previews targets (which will be overwritten)
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsControlExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
delta_time(float): [Read-Write] The delta time used to calculate the target velocityexecute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherphysics_control_component_key(RigComponentKey): [Read-Write]target_orientation(Rotator): [Read-Write] The target orientation of the child body, relative to the parent bodytarget_position(Vector): [Read-Write] The target position of the child body, relative to the parent body
- property delta_time: float¶
[Read-Write] The delta time used to calculate the target velocity
- Type:
(float)
- property physics_control_component_key: RigComponentKey¶
[Read-Write]
- Type: