unreal.RigUnit_HierarchySetPoseItemArray¶
- class unreal.RigUnit_HierarchySetPoseItemArray(execute_pin: RigVMExecutePin = [], pose: RigPose = [], element_type: RigElementType = Ellipsis, space: RigVMTransformSpace = Ellipsis, items_to_set: None = [], weight: float = 0.0)¶
Bases:
RigUnit_HierarchyBaseMutableSets the hierarchy’s pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
element_type(RigElementType): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetheritems_to_set(Array[RigElementKey]): [Read-Write] An optional collection to filter againstpose(RigPose): [Read-Write]space(RigVMTransformSpace): [Read-Write]weight(float): [Read-Write]
- property element_type: RigElementType¶
[Read-Write]
- Type:
- property space: RigVMTransformSpace¶
[Read-Write]
- Type: