unreal.RigElementType¶
- class unreal.RigElementType¶
Bases:
EnumBaseThis is rig element types that we support
This can be used as a mask so supported as a bitfield
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyDefines.h
- ALL: RigElementType = Ellipsis¶
All is used in iterations, it has to be after the last valid type
- Type:
239
- BONE: RigElementType = Ellipsis¶
1
- CONNECTOR: RigElementType = Ellipsis¶
64
- CONTROL: RigElementType = Ellipsis¶
4
- CURVE: RigElementType = Ellipsis¶
8
- NONE: RigElementType = Ellipsis¶
0
- NULL: RigElementType = Ellipsis¶
2
- REFERENCE: RigElementType = Ellipsis¶
32
- SOCKET: RigElementType = Ellipsis¶
128