unreal.RigElementType

class unreal.RigElementType

Bases: EnumBase

  • This is rig element types that we support

  • This can be used as a mask so supported as a bitfield

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyDefines.h

ALL: RigElementType = Ellipsis

All is used in iterations, it has to be after the last valid type

Type:

239

BONE: RigElementType = Ellipsis

1

CONNECTOR: RigElementType = Ellipsis

64

CONTROL: RigElementType = Ellipsis

4

CURVE: RigElementType = Ellipsis

8

NONE: RigElementType = Ellipsis

0

NULL: RigElementType = Ellipsis

2

REFERENCE: RigElementType = Ellipsis

32

SOCKET: RigElementType = Ellipsis

128