unreal.RigUnit_HierarchySetPhysicsBodyPhysicsBlendWeight¶
- class unreal.RigUnit_HierarchySetPhysicsBodyPhysicsBlendWeight(execute_pin: RigVMExecutePin = [], physics_body_component_key: RigComponentKey = Ellipsis, physics_blend_weight: float = 0.0)¶
Bases:
RigUnit_PhysicsBaseMutableControls the amount that the simulation is blended back into the target bones. Danny TODO implement
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherphysics_blend_weight(float): [Read-Write]physics_body_component_key(RigComponentKey): [Read-Write]
- property physics_body_component_key: RigComponentKey¶
[Read-Write]
- Type: