unreal.RigUnit_HierarchySetJointDriveUseSkeletalAnimation¶
- class unreal.RigUnit_HierarchySetJointDriveUseSkeletalAnimation(execute_pin: RigVMExecutePin = [], physics_joint_component_key: RigComponentKey = Ellipsis, use_skeletal_animation: bool = False)¶
Bases:
RigUnit_PhysicsBaseMutableSets the joint drive for a physics component body
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsJointExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherphysics_joint_component_key(RigComponentKey): [Read-Write]use_skeletal_animation(bool): [Read-Write]
- property physics_joint_component_key: RigComponentKey¶
[Read-Write]
- Type: