unreal.RigUnit_HierarchySetJointDriveUseSkeletalAnimation

class unreal.RigUnit_HierarchySetJointDriveUseSkeletalAnimation(execute_pin: RigVMExecutePin = [], physics_joint_component_key: RigComponentKey = Ellipsis, use_skeletal_animation: bool = False)

Bases: RigUnit_PhysicsBaseMutable

Sets the joint drive for a physics component body

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsJointExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together

  • physics_joint_component_key (RigComponentKey): [Read-Write]

  • use_skeletal_animation (bool): [Read-Write]

property physics_joint_component_key: RigComponentKey

[Read-Write]

Type:

(RigComponentKey)

property use_skeletal_animation: bool

[Read-Write]

Type:

(bool)