unreal.RigUnit_HierarchySetControlLinearStrength

class unreal.RigUnit_HierarchySetControlLinearStrength(execute_pin: RigVMExecutePin = [], physics_control_component_key: RigComponentKey = Ellipsis, strength: float = 0.0)

Bases: RigUnit_PhysicsBaseMutable

Rig Unit Hierarchy Set Control Linear Strength

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsControlExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together

  • physics_control_component_key (RigComponentKey): [Read-Write]

  • strength (float): [Read-Write]

property physics_control_component_key: RigComponentKey

[Read-Write]

Type:

(RigComponentKey)

property strength: float

[Read-Write]

Type:

(float)