unreal.RigUnit_HierarchySetControlEnabled¶
- class unreal.RigUnit_HierarchySetControlEnabled(execute_pin: RigVMExecutePin = [], physics_control_component_key: RigComponentKey = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_PhysicsBaseMutableSets whether a control is enabled
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsControlExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherphysics_control_component_key(RigComponentKey): [Read-Write]
- property physics_control_component_key: RigComponentKey¶
[Read-Write]
- Type: