unreal.RigUnit_HierarchySetControlCustomControlPoint

class unreal.RigUnit_HierarchySetControlCustomControlPoint(execute_pin: RigVMExecutePin = [], physics_control_component_key: RigComponentKey = Ellipsis, custom_control_point: Vector = Ellipsis, use_custom_control_point: bool = False)

Bases: RigUnit_PhysicsBaseMutable

Sets the custom control point on a control

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsControlExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_control_point (Vector): [Read-Write] The position of the control point relative to the child mesh, when using a custom control point.

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together

  • physics_control_component_key (RigComponentKey): [Read-Write]

  • use_custom_control_point (bool): [Read-Write] Whether or not to use the custom control point position

property custom_control_point: Vector

[Read-Write] The position of the control point relative to the child mesh, when using a custom control point.

Type:

(Vector)

property physics_control_component_key: RigComponentKey

[Read-Write]

Type:

(RigComponentKey)

property use_custom_control_point: bool

[Read-Write] Whether or not to use the custom control point position

Type:

(bool)