unreal.RigUnit_HierarchySetControlCustomControlPoint¶
- class unreal.RigUnit_HierarchySetControlCustomControlPoint(execute_pin: RigVMExecutePin = [], physics_control_component_key: RigComponentKey = Ellipsis, custom_control_point: Vector = Ellipsis, use_custom_control_point: bool = False)¶
Bases:
RigUnit_PhysicsBaseMutableSets the custom control point on a control
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsControlExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_control_point(Vector): [Read-Write] The position of the control point relative to the child mesh, when using a custom control point.execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherphysics_control_component_key(RigComponentKey): [Read-Write]use_custom_control_point(bool): [Read-Write] Whether or not to use the custom control point position
- property custom_control_point: Vector¶
[Read-Write] The position of the control point relative to the child mesh, when using a custom control point.
- Type:
(Vector)
- property physics_control_component_key: RigComponentKey¶
[Read-Write]
- Type: