unreal.RigUnit_HierarchyCreatePoseItemArray

class unreal.RigUnit_HierarchyCreatePoseItemArray(entries: None = [], pose: RigPose = [])

Bases: RigUnit_HierarchyBase

Creates the hierarchy’s pose

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • entries (Array[RigUnit_HierarchyCreatePoseItemArray_Entry]): [Read-Write] The entries to create

  • pose (RigPose): [Read-Write]

property entries: None

[Read-Write] The entries to create

Type:

(Array[RigUnit_HierarchyCreatePoseItemArray_Entry])

property pose: RigPose

[Read-Only]

Type:

(RigPose)