unreal.RigUnit_HierarchyCreatePoseItemArray¶
- class unreal.RigUnit_HierarchyCreatePoseItemArray(entries: None = [], pose: RigPose = [])¶
Bases:
RigUnit_HierarchyBaseCreates the hierarchy’s pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
entries(Array[RigUnit_HierarchyCreatePoseItemArray_Entry]): [Read-Write] The entries to createpose(RigPose): [Read-Write]