unreal.RigUnit_HierarchyAddPhysicsSolver

class unreal.RigUnit_HierarchyAddPhysicsSolver(execute_pin: RigVMExecutePin = [], name: Name = 'None', solver: RigPhysicsSolverID = Ellipsis)

Bases: RigUnit_DynamicHierarchyBaseMutable

Rig Unit Hierarchy Add Physics Solver

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Physics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together

  • name (Name): [Read-Write]

  • solver (RigPhysicsSolverID): [Read-Write]

property name: Name

[Read-Write]

Type:

(Name)

property solver: RigPhysicsSolverID

[Read-Only]

Type:

(RigPhysicsSolverID)