unreal.RigUnit_HierarchyAddPhysicsSolver¶
- class unreal.RigUnit_HierarchyAddPhysicsSolver(execute_pin: RigVMExecutePin = [], name: Name = 'None', solver: RigPhysicsSolverID = Ellipsis)¶
Bases:
RigUnit_DynamicHierarchyBaseMutableRig Unit Hierarchy Add Physics Solver
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Physics.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togethername(Name): [Read-Write]solver(RigPhysicsSolverID): [Read-Write]
- property solver: RigPhysicsSolverID¶
[Read-Only]
- Type: