unreal.RigUnit_HierarchyAddPhysicsJoint¶
- class unreal.RigUnit_HierarchyAddPhysicsJoint(execute_pin: RigVMExecutePin = [], parent: RigElementKey = Ellipsis, name: Name = 'None', item: RigElementKey = Ellipsis, transform: Transform = Ellipsis, solver: RigPhysicsSolverID = Ellipsis)¶
Bases:
RigUnit_HierarchyAddElementRig Unit Hierarchy Add Physics Joint
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Physics.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetheritem(RigElementKey): [Read-Write] * The resulting itemname(Name): [Read-Write] * The name of the new element to addparent(RigElementKey): [Read-Write] * The parent of the new element to addsolver(RigPhysicsSolverID): [Read-Write]transform(Transform): [Read-Write]
- property solver: RigPhysicsSolverID¶
[Read-Write]
- Type: