unreal.RigUnit_HierarchyAddPhysicsJoint

class unreal.RigUnit_HierarchyAddPhysicsJoint(execute_pin: RigVMExecutePin = [], parent: RigElementKey = Ellipsis, name: Name = 'None', item: RigElementKey = Ellipsis, transform: Transform = Ellipsis, solver: RigPhysicsSolverID = Ellipsis)

Bases: RigUnit_HierarchyAddElement

Rig Unit Hierarchy Add Physics Joint

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Physics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together

  • item (RigElementKey): [Read-Write] * The resulting item

  • name (Name): [Read-Write] * The name of the new element to add

  • parent (RigElementKey): [Read-Write] * The parent of the new element to add

  • solver (RigPhysicsSolverID): [Read-Write]

  • transform (Transform): [Read-Write]

property solver: RigPhysicsSolverID

[Read-Write]

Type:

(RigPhysicsSolverID)

property transform: Transform

[Read-Write]

Type:

(Transform)