unreal.RigUnit_FindClosestItem

class unreal.RigUnit_FindClosestItem(execute_pin: RigVMExecutePin = [], items: None = [], point: Vector = Ellipsis, item: RigElementKey = Ellipsis)

Bases: RigUnitMutable

Rig Unit Find Closest Item

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_FindClosestItem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together

  • item (RigElementKey): [Read-Write]

  • items (Array[RigElementKey]): [Read-Write]

  • point (Vector): [Read-Write]

property item: RigElementKey

[Read-Only]

Type:

(RigElementKey)

property items: None

[Read-Write]

Type:

(Array[RigElementKey])

property point: Vector

[Read-Write]

Type:

(Vector)