unreal.RigUnit_FindClosestItem¶
- class unreal.RigUnit_FindClosestItem(execute_pin: RigVMExecutePin = [], items: None = [], point: Vector = Ellipsis, item: RigElementKey = Ellipsis)¶
Bases:
RigUnitMutableRig Unit Find Closest Item
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_FindClosestItem.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetheritem(RigElementKey): [Read-Write]items(Array[RigElementKey]): [Read-Write]point(Vector): [Read-Write]
- property item: RigElementKey¶
[Read-Only]
- Type: