unreal.RigUnit_DebugPose¶
- class unreal.RigUnit_DebugPose(debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, execute_pin: RigVMExecutePin = [], pose: RigPose = [], items: None = [], scale: float = 0.0, color: LinearColor = Ellipsis, thickness: float = 0.0, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBaseDraws vectors on each bone in the viewport across the entire pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write]debug_draw_settings(RigVMDebugDrawSettings): [Read-Write]enabled(bool): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write]items(Array[RigElementKey]): [Read-Write] the items to draw the pose cache for. if this is empty we’ll draw the whole pose cachepose(RigPose): [Read-Write]scale(float): [Read-Write]thickness(float): [Read-Write]world_offset(Transform): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type:
- property execute_pin: RigVMExecutePin¶
[Read-Write]
- Type: