unreal.RigUnit_ChainHarmonicsPerItem¶
- class unreal.RigUnit_ChainHarmonicsPerItem(execute_pin: RigVMExecutePin = [], chain_root: RigElementKey = Ellipsis, speed: Vector = Ellipsis, reach: RigUnit_ChainHarmonics_Reach = Ellipsis, wave: RigUnit_ChainHarmonics_Wave = Ellipsis, wave_curve: RuntimeFloatCurve = [], pendulum: RigUnit_ChainHarmonics_Pendulum = Ellipsis, draw_debug: bool = False, draw_world_offset: Transform = Ellipsis)¶
Bases:
RigUnit_HighlevelBaseMutableGiven a root will drive all items underneath in a chain based harmonics spectrum
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ChainHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
chain_root(RigElementKey): [Read-Write]draw_debug(bool): [Read-Write]draw_world_offset(Transform): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherpendulum(RigUnit_ChainHarmonics_Pendulum): [Read-Write]reach(RigUnit_ChainHarmonics_Reach): [Read-Write]speed(Vector): [Read-Write]wave(RigUnit_ChainHarmonics_Wave): [Read-Write]wave_curve(RuntimeFloatCurve): [Read-Only]
- property chain_root: RigElementKey¶
[Read-Write]
- Type:
- property pendulum: RigUnit_ChainHarmonics_Pendulum¶
[Read-Write]
- Type:
- property reach: RigUnit_ChainHarmonics_Reach¶
[Read-Write]
- Type:
- property wave: RigUnit_ChainHarmonics_Wave¶
[Read-Write]
- Type:
- property wave_curve: RuntimeFloatCurve¶
[Read-Only]
- Type: