unreal.RigUnit_ChainHarmonics_Pendulum¶
- class unreal.RigUnit_ChainHarmonics_Pendulum(enabled: bool = False, pendulum_stiffness: float = 0.0, pendulum_gravity: Vector = Ellipsis, pendulum_blend: float = 0.0, pendulum_drag: float = 0.0, pendulum_minimum: float = 0.0, pendulum_maximum: float = 0.0, pendulum_ease: RigVMAnimEasingType = Ellipsis, unwind_axis: Vector = Ellipsis, unwind_minimum: float = 0.0, unwind_maximum: float = 0.0)¶
Bases:
StructBaseRig Unit Chain Harmonics Pendulum
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ChainHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write]pendulum_blend(float): [Read-Write]pendulum_drag(float): [Read-Write]pendulum_ease(RigVMAnimEasingType): [Read-Write]pendulum_gravity(Vector): [Read-Write]pendulum_maximum(float): [Read-Write]pendulum_minimum(float): [Read-Write]pendulum_stiffness(float): [Read-Write]unwind_axis(Vector): [Read-Write]unwind_maximum(float): [Read-Write]unwind_minimum(float): [Read-Write]
- property pendulum_ease: RigVMAnimEasingType¶
[Read-Write]
- Type: