unreal.RigUnit_ChainHarmonicsPerItem
¶
- class unreal.RigUnit_ChainHarmonicsPerItem(execute_context: ControlRigExecuteContext = [], chain_root: RigElementKey = Ellipsis, speed: Vector = Ellipsis, reach: RigUnit_ChainHarmonics_Reach = Ellipsis, wave: RigUnit_ChainHarmonics_Wave = Ellipsis, wave_curve: RuntimeFloatCurve = [], pendulum: RigUnit_ChainHarmonics_Pendulum = Ellipsis, draw_debug: bool = False, draw_world_offset: Transform = Ellipsis)¶
Bases:
RigUnit_HighlevelBaseMutable
Given a root will drive all items underneath in a chain base harmonics spectrum
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ChainHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
chain_root
(RigElementKey): [Read-Write] Chain Rootdraw_debug
(bool): [Read-Write] Draw Debugdraw_world_offset
(Transform): [Read-Write] Draw World Offsetexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherpendulum
(RigUnit_ChainHarmonics_Pendulum): [Read-Write] Pendulumreach
(RigUnit_ChainHarmonics_Reach): [Read-Write] Reachspeed
(Vector): [Read-Write] Speedwave
(RigUnit_ChainHarmonics_Wave): [Read-Write] Wavewave_curve
(RuntimeFloatCurve): [Read-Only] Wave Curve
- property chain_root: RigElementKey¶
[Read-Write] Chain Root
- Type:
- property pendulum: RigUnit_ChainHarmonics_Pendulum¶
[Read-Write] Pendulum
- Type:
- property reach: RigUnit_ChainHarmonics_Reach¶
[Read-Write] Reach
- Type:
- property wave: RigUnit_ChainHarmonics_Wave¶
[Read-Write] Wave
- Type:
- property wave_curve: RuntimeFloatCurve¶
[Read-Only] Wave Curve
- Type: