unreal.RigUnit_Clamp_Float¶
- class unreal.RigUnit_Clamp_Float(value: float = 0.0, min: float = 0.0, max: float = 0.0, result: float = 0.0)¶
Bases:
RigUnitTwo args and a result of float type
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Float.h
Editor Properties: (see get_editor_property/set_editor_property)
max(float): [Read-Write] Maxmin(float): [Read-Write] Minresult(float): [Read-Write] Resultvalue(float): [Read-Write] Value