unreal.RigUnit_ChainHarmonics_Pendulum¶
- class unreal.RigUnit_ChainHarmonics_Pendulum(enabled: bool = False, pendulum_stiffness: float = 0.0, pendulum_gravity: Vector = Ellipsis, pendulum_blend: float = 0.0, pendulum_drag: float = 0.0, pendulum_minimum: float = 0.0, pendulum_maximum: float = 0.0, pendulum_ease: ControlRigAnimEasingType = Ellipsis, unwind_axis: Vector = Ellipsis, unwind_minimum: float = 0.0, unwind_maximum: float = 0.0)¶
Bases:
StructBaseRig Unit Chain Harmonics Pendulum
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ChainHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] Enabledpendulum_blend(float): [Read-Write] Pendulum Blendpendulum_drag(float): [Read-Write] Pendulum Dragpendulum_ease(ControlRigAnimEasingType): [Read-Write] Pendulum Easependulum_gravity(Vector): [Read-Write] Pendulum Gravitypendulum_maximum(float): [Read-Write] Pendulum Maximumpendulum_minimum(float): [Read-Write] Pendulum Minimumpendulum_stiffness(float): [Read-Write] Pendulum Stiffnessunwind_axis(Vector): [Read-Write] Unwind Axisunwind_maximum(float): [Read-Write] Unwind Maximumunwind_minimum(float): [Read-Write] Unwind Minimum
- property pendulum_ease: ControlRigAnimEasingType¶
[Read-Write] Pendulum Ease
- Type: