unreal.RigUnit_ChainHarmonics_Wave¶
- class unreal.RigUnit_ChainHarmonics_Wave(enabled: bool = False, wave_frequency: Vector = Ellipsis, wave_amplitude: Vector = Ellipsis, wave_offset: Vector = Ellipsis, wave_noise: Vector = Ellipsis, wave_minimum: float = 0.0, wave_maximum: float = 0.0, wave_ease: ControlRigAnimEasingType = Ellipsis)¶
Bases:
StructBaseRig Unit Chain Harmonics Wave
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ChainHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] Enabledwave_amplitude(Vector): [Read-Write] Wave Amplitudewave_ease(ControlRigAnimEasingType): [Read-Write] Wave Easewave_frequency(Vector): [Read-Write] Wave Frequencywave_maximum(float): [Read-Write] Wave Maximumwave_minimum(float): [Read-Write] Wave Minimumwave_noise(Vector): [Read-Write] Wave Noisewave_offset(Vector): [Read-Write] Wave Offset
- property wave_ease: ControlRigAnimEasingType¶
[Read-Write] Wave Ease
- Type: