unreal.RigPhysicsJointComponent¶
- class unreal.RigPhysicsJointComponent(parent_body_component_key: RigComponentKey = Ellipsis, child_body_component_key: RigComponentKey = Ellipsis, joint_data: RigPhysicsJointData = [], drive_data: RigPhysicsDriveData = [])¶
Bases:
RigBaseComponentRig Physics Joint Component
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsJointComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
child_body_component_key(RigComponentKey): [Read-Write] The child body of the joint. If unset, then the system will try to find a suitable bodydrive_data(RigPhysicsDriveData): [Read-Write] Optional motor/drive associated with the physics jointjoint_data(RigPhysicsJointData): [Read-Write] The properties of the jointparent_body_component_key(RigComponentKey): [Read-Write] The parent body of the joint. If unset, then the system will try to find a suitable body by looking for a parent that contains a body that is in the same solver as the child body.
- property child_body_component_key: RigComponentKey¶
[Read-Only] The child body of the joint. If unset, then the system will try to find a suitable body
- Type:
- property drive_data: RigPhysicsDriveData¶
[Read-Write] Optional motor/drive associated with the physics joint
- Type:
- property joint_data: RigPhysicsJointData¶
[Read-Only] The properties of the joint
- Type:
- property parent_body_component_key: RigComponentKey¶
[Read-Only] The parent body of the joint. If unset, then the system will try to find a suitable body by looking for a parent that contains a body that is in the same solver as the child body.
- Type: