unreal.RigPhysicsDriveData

class unreal.RigPhysicsDriveData

Bases: StructBase

This represents the motor drive associated with a physics joint, that can drive the bodies towards a target pose.

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_drive_constraint (AngularDriveConstraint): [Read-Write]

  • linear_drive_constraint (LinearDriveConstraint): [Read-Write]

  • skeletal_animation_velocity_multiplier (float): [Read-Write] The amount of skeletal animation velocity to use in the targets

  • use_skeletal_animation (bool): [Read-Write] If true, then targets in the linear and angular drives will be applied on top of the pose from animation.