unreal.RigPhysicsDriveData¶
- class unreal.RigPhysicsDriveData¶
Bases:
StructBaseThis represents the motor drive associated with a physics joint, that can drive the bodies towards a target pose.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsData.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_drive_constraint(AngularDriveConstraint): [Read-Write]linear_drive_constraint(LinearDriveConstraint): [Read-Write]skeletal_animation_velocity_multiplier(float): [Read-Write] The amount of skeletal animation velocity to use in the targetsuse_skeletal_animation(bool): [Read-Write] If true, then targets in the linear and angular drives will be applied on top of the pose from animation.